That alone would allow me to make SFCD a very impressive challenge, as I've already raved about the AI intelligence being quite lethal (compared to other Force games). wouldn't an editor in that same format work fine for SFCD ?Īlso.putting all other nice change options aside, if I had the relatively simple (I would think) ability to edit monster stats (Level, HP, MP, ATT, DEF, AGI, MOVE, WEAPONS, ITEMS, SPELLS) - and nothing else, I would be ecstatic. In theory, woudn't it be similiar to what the guys are doing with SF-1 and SF-2 ? The game file for SFCD can be bin or ISO.and in Bin format, it would be bigger/larger - IIRC - but that's the format that most of these editors like Space King's or Rubixcuber's open up anyways - so. Seems much more threatening / challenging.Īnyways, I don't want to stray too far (if I haven't already ) from my initial question - but does anyone know of an editor program like BNC's SF-2 editor which would work with SFCD ? Just curious. My ideal Frabell would have been something like:Īgility (current double-turn thing is fine) Barely more than Geppel.yet giving her.DISPEL-1 ?.is their idea of a worthy magic for a Cypress commander ? So why the sizeable drop-down ?Īlso.her stats, while "decent" are nothing all that special. Umm.what were they thinking ?ĩ0 HP. that you just threw Geppel at us with well over 100. In my view the fact that Bolt-2 does pretty weak damage anyways (basically the same as Bolt-1, give or take 1-2 points).would warrant the expanded threat range to make him a more fitting challenge.ĭitto with Frabell. Why not either make him "Mannequin"-esque from the Circus battle and give him Freeze-3 (range 3 spell/threat) - or Bolt-2 but I don't know, having not tried it (I'm playing my first run on Normal, so I have a baseline to judge the tougher modes).Īlso.some of the Boss magic choices and general stats are real head-scratchers.īazoo - 1st - Ummm.Bolt.1 ? can hurt.but why are they limiting him with a range 2 spell. Perhaps Super Hard mode does like SF-2 and gives another 25% boost to enemy Attack values.which would basically do what I'm looking for. Which, to me, is a sign they aren't strong enough. level 15 10-ish.and I have guys like Apis that laugh off everything.īosses hit him for 2.maybe. I'm not talking "super leveled" either - but. to provide a greater challenge, at least in Books 1 and 2 ? (I am told Book 3 / 4 are plenty tough even with a decent team).įor example.many monsters in the end of Chapter 3 and throughout Chapter 4 (of Book 1 where I'm at, at least) tend to be ineffective against the majority of a well-leveled force. One thing I'm wondering though is, would it be possible to construct an editor program that could modify stats / spells / monsters / etc. are pretty nice and the story is at least mildly compelling - in general SF-1 style / complexity I would say. After the end of Book 4, I show some extra stuff that didn’t make it into the playthrough.I am really enjoying playing through this game - the bright visuals / SF-2 style animations, etc. For some reason, my wizards lost their movement bonus from Running Pimentos after promotion. I show all characters’ stats after each one. There are four grinding sessions overall, none of which were included into the video. Guardiana is called "Gardiana" here.Īll books were played on Super Hard (hardest) difficulty. The characters Hanzou and Musashi, who previously appeared in Shining Force, are referred to in Shining Force CD's localization as "Higins" and "Rush", respectively. The localization of Shining Force CD is generally a more accurate translation than its at times confusing predecessors, Shining Force and Shining Force II, athough there are strange choices here as well. The combat and leveling mechanics are identical to those of Shining Force II. Between cutscenes the player is allowed to save the game, promote characters, resurrect the fallen, and sometimes buy and sell weapons and healing items. The game consists of a series of turn-based tactical battles interspersed with short cutscenes. The first two Books of the plot repeat events of the aforementioned games, and two additional Books exclusive to this remake were added. It is a remake of Shining Force Gaiden and Shining Force Gaiden II that were originally made for the Game Gear. Shining Force CD is a 1994 fantasy turn-based tactics role-playing game developed by Sonic! Software Planning for the Sega CD. The player controls Nick and Deanna on their separate quests before joining their forces together to put an end to evil schemes of Iom cult.
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